Augmented Reality Technology Associated with Gamification in the Educational Process: Practical Research in the Basic Computer Laboratory Discipline at CESMAC University Center

Authors

  • Tacyana Cinthya Matos Batista
  • Flaviana Nogueira de Lima

Keywords:

Teaching-learning, Augmented reality, Gamification, Motivation

Abstract

This research aimed to verify the applicability of Augmented Reality (AR) associated with gamification in the discipline of Basic Informatics Laboratory at the University Center - CESMAC, to facilitate the teaching and learning process in higher education. Checking the impression and reaction of participants to this teaching methodology.

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Published

2020-09-15

How to Cite

Batista, T. C. M., & de Lima, F. N. (2020). Augmented Reality Technology Associated with Gamification in the Educational Process: Practical Research in the Basic Computer Laboratory Discipline at CESMAC University Center. International Journal of Advanced Engineering Research and Science, 7(9). https://journal-repository.com/index.php/ijaers/article/view/2473