The Digital Game ‘Artesaga’ as a Methodological Strategy for Teaching Art History

Authors

  • Francy Izanny de B. B. Martins
  • Isaque Barbosa Martins
  • Joaquim Felipe T. Belchior
  • Kiev Luiz F. Guedes
  • Rodrigo Eduardo D. Barbalho
  • Sandro Sinval de Souza

Keywords:

Educational digital games, Art History, methodological strategy

Abstract

Digital games have been presented as mediation tools in the Learning Process area in educational contexts. As such, this article aims to present the educational digital game ‘ArteSaga’ which allows the learning of Art History in high school. For that to happen, a survey was conducted in IFRN – Campus Parnamirim, in four second grade classes of high school, allowing for the development of software, whose conductive approach is the Design Methodology. This investigation started with a bibliographic research, followed by a questionnaire applied to the students, with the purpose to determine the digital game shaping, and it is developed in C# language and its graphic design created with Raster graphics. The game ‘ArteSaga’ was created and validated presenting the content related to the Prehistoric and Ancient Art periods, and the final prototype was exhibited at scientific research expositions and scientific and technological events in the area.

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Published

2021-08-11

Issue

Section

Articles

How to Cite

Martins, F. I. de B. B., Martins, I. B., Belchior, J. F. T., Guedes, K. L. F., Barbalho, R. E. D., & Souza, S. S. de. (2021). The Digital Game ‘Artesaga’ as a Methodological Strategy for Teaching Art History. International Journal of Advanced Engineering Research and Science, 8(8). https://journal-repository.com/index.php/ijaers/article/view/3965