BATISTA, Tacyana Cinthya Matos; DE LIMA, Flaviana Nogueira. Augmented Reality Technology Associated with Gamification in the Educational Process: Practical Research in the Basic Computer Laboratory Discipline at CESMAC University Center. International Journal of Advanced Engineering Research and Science, [S. l.], v. 7, n. 9, 2020. Disponível em: https://journal-repository.com/index.php/ijaers/article/view/2473.. Acesso em: 22 nov. 2024.