[1]
T. C. M. Batista and F. N. de Lima, “Augmented Reality Technology Associated with Gamification in the Educational Process: Practical Research in the Basic Computer Laboratory Discipline at CESMAC University Center”, ijaers, vol. 7, no. 9, Sep. 2020, Accessed: Jul. 22, 2024. [Online]. Available: https://journal-repository.com/index.php/ijaers/article/view/2473